18 agosto 2011
Jak 3 [ PS2 ]
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Jak is back for the third and purportedly final time in Jak 3, the conclusion to Naughty Dog's best-selling platforming franchise. Last year's Jak II turned the series right on its ear, replacing the original Jak & Daxter's verdant hills and lighthearted whimsy with a dystopian future cityscape and gameplay sensibilities reminiscent of Grand Theft Auto. The final entry in the Jak trilogy makes no such ambitious changes. This game simply builds on Jak II's winning formula by adding more weapons and abilities, varied kinds of action, and an interesting and well-told story; in short, all the stuff that made its predecessor a great game. Jak 3 offers something for any fan of action games, and despite some extreme similarities to Jak II, it's a fitting end to the series.
The last time we saw Jak and Daxter, they were fresh from a valiant turn that saw them liberating the futuristic Haven City from the tyrannical Baron Praxis and defeating Kor, the vile leader of those loathsome metalheads, in the process. Considering the heroes' welcome the pair received at the end of Jak II, you might be surprised to see that Jak and Daxter have been banished to the harsh wastelands outside of Haven City by the very citizenry they saved from certain doom. What a bunch of ungrateful snots. Apparently, a multitude of equally despicable factions moved to fill the power vacuum left in Praxis' wake. Haven City has become a battleground contested by such players as an endless army of war robots, led by Jak's old nemesis Errol (who has himself undergone a considerable cyborg retrofit); the newly regrouped metalheads, who have expanded into the city proper; and Count Veger, ostensibly a friend of the people who plans to achieve absolute peace, even if he has to destroy the entire world to get it.
Jak and Daxter are made scapegoats for this sad state of affairs, and they are summarily left to die in the desert. Luckily, they're picked up by a group of hardened but benevolent outlanders led by the wise warrior Damas, who take the pair in and allow them to stage a comeback from their own desert town. Over the course of the game, you'll run into and work with (or against) just about every character you saw in the past game--such as Samos, Keira, Ashelin, and even Pecker--and you'll make plenty of new friends and enemies, too. Before the game is over, the fate of the whole world will hang in the balance, with an impending extraterrestrial threat summoning the might of the very precursors themselves.
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